![]() The Reward Book is a new feature added with the Hoecoming update. They come equipped with a powerful ability and determine how many cards in total you can mulligan at the beginning of a match and between rounds. Leaders are now full 3D models commanding the battlefield on your behalf. Homecoming introduces a complete visual overhaul of the board, featuring a brand new, lore-inspired design that's unique for every faction. Brand new visuals, new and revamped mechanics, more cards, and many other additions await. It also stands as the biggest update the game has seen to date. Homecoming marks the official launch of GWENT: The Witcher Card Game. ![]() The aim of the game is to use clever tactics and bluffs to deceive your opponent, and win the round. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities. Players compete in fast past duels which consist of skill-based gameplay, and careful deck construction. GWENT is a representation of armies clashing on the battlefields of The Witcher universe, where players are the commanders, and cards are their forces. And, you've guessed it, we've just made one now." – Marcin Iwiński, CD PROJEKT RED co-founder Casual and Ranked We have always taken risks and made bold decisions if we believed they would result in a better game. Thank you for your sincere feedback!" "We have never accepted 'good enough' at our company. And you played a big role in making us realize that. While fighting with the everyday reality of regular updates and content drops, we lost sight of what was unique and fun about the game. What we didn't realize back then was that we also started slowly drifting away from our original vision for standalone GWENT. Compared to the single player RPGs we had been creating so far, we didn't realize how different it was to operate and develop a live game at the same time." "A year later, we took GWENT to Public Beta and - again - tons of gamers jumped in and checked it out. It was a blast! Well received by both you - gamers - and the media, I think we couldn't have had a better opening. Why am I telling you this? It's because I want you to know that I'm invested and treat GWENT very personally." "I still remember the excitement of E3 2016 when we announced GWENT on PC and consoles. GWENT is one of the very few games I play almost every day (I clocked close to 350 hours). At times, I hate it - it's when I get my ass kicked. Official Statement "I love GWENT - especially when I am winning. 2.12 Count your cards before they're drawn.2.11 More to each turn than a single card.The campaign will also feature digital and social media and PR, events, and retail activations, among other efforts, the company said. Its brand ambassadors, known as SOLdiers and Saviors of Sound, will share stories via social media about how music has changed their lives. SOL, a company that prides itself on its strong grassroots fanbase, launched a marketing campaign earlier this month called “Music Made Me Do It (#MMMDI).” Kevin Lee, son of Monster founder Noel Lee, is CEO of SOL Republic, which also designs headphones with interchangeable bands. ![]() ![]() Monster isn’t the only manufacturer of swappable headphones. Monster noted it would include a free PowerCard portable battery with each purchase for a limited time. The Inspiration Lite ship with three cables: one with iOS-compatible in-line mic and remote, one with Android-compatible, and one for use on airplanes. The same headband can be used for both the on- and the over-ear models. As of this writing, there were nearly 40 different headbands available on Monster’s site, with prices ranging from $24.95 to $39.95. Priced at a suggested $269, the Lite headphones feature interchangeable headbands, passive noise isolation and dual 3.5mm inputs for music sharing. Monster expanded its Inspiration headphones line with the addition of an on-ear model, known as the Inspiration Lite. ![]()
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